By the end of the Third Age of Calimshan in DR, Calishite hegemony extended into the Calishar Emirates, lands that would become eastern Tethyr and Amn. Women are expected to maintain the home, raise the children, and manage the funds.
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The pervading Calishite view was that they were the rightful rulers of all the land south and west of the Sea of Fallen Stars. TSR, Inc , p. Nevertheless, Tethyrian culture does exhibit certain unique characteristics. Main Page Discuss All Pages Community Recent Blog Posts. Although rare, necromancers are not unknown as well, a spellcasting tradition dating back to the court of the Necroqysar, Shoon IV.
Calishite Elementalist: Air (Races of Faerûn, p. ) You are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You .
Calishite armies introduced the faiths of Ilmater and Tyr. Chondathan merchants carried with them the teachings of Deneir, Helm, and Waukeen. Newer deities have arisen and been adopted as well, including Cyric, Kelemvor, and Siamorphe. Other deities that enjoy large Tethyrian followings include Eldath, Milil, Shaundakul, and Torm.
Calishite Coronet - Official Neverwinter Wiki
Calishite Coronet. A big, brightly colored headwrap to protect the wearer from the hot suns of Calimshan. Calimshan fashion, or at least the fashion of its merchants, are crafted with bright, eye catching colors. This flashy outfit stands out, catching the eye of shoppers passing by, but may draw the attention of the unsavory kind.
Some Calishite transients have traveled of their own accord to escape judgment or to improve their station in life. However, the majority have arrived with the intent to conquer the lands for themselves. the Forgotten Realms Adventures. Amazon; Looking for more races from the Player's Handbook?
Whereas monks located elsewhere on Toril have strong martial and mystic traditions and are responsible for the preservation of the lore of fallen realms, the monks of Calimshan devote their energies to relieving the suffering of the lower classes. Likewise, bards are rarely seen outside Calishite harems, and there is no druidic tradition within Calishite culture. Prestige Classes: Calishites have a long tradition of assassination as a tool of political influence and personal vendettas, so the assassin is a common prestige class in Calimshan.
Powerful Calishite wizards often choose to become archmages. Traditional Calishite culture varies little across Faerun, even among Calishites who dwell outside the borders of Calimshan. Although exceptions exist, Calishites strictly adhere to the traditional roles of their social class.
In ascending order, those classes are slaves, the labor class, the skilled labor class, the merchant class, the military, the advisor class, and the ruling class. From birth, Calishites are raised to recognize such class distinctions and treat others accordingly, even though many class distinctions are lost upon outsiders.
Calishite culture has long harbored a fascination with food and magic, particularly magic that reduces the need for labor, so meals and frivolous magic items play a large role in Calishite daily life.
Women are expected to maintain the home, raise the children, and manage the funds. Children are always educated in the home unless they have a strong aptitude for magical schooling. Those parents who can afford them employ tutors and wizards. Upon reaching the age of majority 15 years , children are expected to marry and establish themselves within five years. Only women may marry above their social class. Children are also expected to care for their elderly relatives and to give them an opulent funeral upon death.
Saving face demands that a Calishite treat others as they present themselves, regardless of whether such facades bear any resemblance to the truth. Once a person or family loses face, they also lose status and may be relegated to a lower class. Calishites also place great stock in hospitality, with strictly defined responsibilities for both guest and host. Guests cannot inflict harm on their host while receiving his or her hospitality.
Likewise, hosts must display as much generosity as they can afford and protect their guests from harm, for to do otherwise is to lose face. The native tongue of Calishites is Alzhedo, a language derived millennia ago from Midani the language of Zakhara and Auran. Alzhedo employs the Thorass alphabet, a set of characters used to represent the trade tongue that came into use thousands of years ago along the shores of the Lake of Steam.
Those who trade with or live in the Realms Below prefer Undercommon, the trade language of the Underdark. Other common second languages include Chultan, Halfling, Lantanese, Shaaran, or Tashalan, languages spoken by many who dwell along the shores of the Shining Sea.
Few Calishites learn other nonhuman tongues. All Calishite characters are literate except for barbarians and commoners that is, characters with the commoner NPC class described in the DMG , who must spend skill points to acquire literacy. Calishites have a strong arcane spellcasting tradition, in part a legacy of the genies who once ruled the lands now claimed by Calimshan.
Many Calishite wizards and sorcerers favor the school of Evocation, mastering a great number of fire and wind spells. Although rare, necromancers are not unknown as well, a spellcasting tradition dating back to the court of the Necroqysar, Shoon IV.
Shadow weave magic, although still largely unknown, is attracting an increasingly large set of adherents. The divine spellcasting tradition among Calishites is essentially restricted to clerics, who also favor spells of air and fire.
Calishites favor spells that ensure personal comfort or defense, summon creatures from the elemental planes, or otherwise unleash the elements. Despite the widespread use of magic throughout Calimshan, Calishite spellcasters are not well known for creating new spells, except for a brief surge of experimentation during the Age of Shoon. Some scholars attribute this cultural characteristic to the traditional Calishite penchant for indolence, while others claim it derives from a reverence for tradition at the expense of innovation.
Spellcasting Tradition: The study of arcane spells harnessing the power of the elements is the highest form of the Art in Calimshan. Many Calishite sorcerers and wizards consider themselves air or fire elementalists. The Calishite Elementalist feat, described in the appendix, reflects this tradition of magic. Unique Spells: None. Doors and gates that recognize those allowed inside and open automatically for them, clothing that sheds stains and dirt, torches that extinguish and relight automatically as needed, or levitating feather fans to keep air circulation constant and cool are all examples of Calishite arts of this sort.
Common Magic Items: Commonly manufactured Calishite items include carpets of flying, efreeti bottles, horseshoes of the zephyr, pearls of power, pearls of the sirines, rings of djinni calling, rings of mind shielding , and slippers of spider climbing. Iconic Magic Items: The scimitar of the sirocco is made in Calimshan. This weapon is highly prized by Calishite nobles and adventurers. Many warriors of Calimshan wear Calishite mail. Calimshan has long been the dominant power of southwest Faerun, with a tumultuous recorded history spanning nine thousand years.
It has always been a hot, damp, verdant land, suitable for growing olives and dates and grazing by huge herds of livestock. Its forests are filled with fragrant carving woods, and its and sandbars and coastal shoals bristle with oysters, crabs, edible fish, and rocks harboring both gems and metals.
In short, Calimshan has always been a land worth fighting for—and so there has been much fighting for it. In ancient times, the great forest Keltormir cloaked the region and was home to warring giants and elves. Humans also lurked in hiding among the trees, and the dwarves founded Deep Shanatar and flourished beneath the earth.
They founded the Calim Empire, clearing trees from the lands south and west of the Marching Mountains, slaughtering or driving out dragons, and establishing a domain whose borders correspond with the Calimshan of today. The two empires broke into all-out war in the Era of Skyfire, a protracted struggle that so damaged the land that the elves used a form of great high magic to bind the spirits of Calim and Memnon into the ground and air, leaving them to struggle to this day in the sandy waste of their endless battle: the Calim Desert.
Humans and dwarves overthrew the few remaining geniekin in mere decades. Coram the Warrior founded the realm of Coramshan over the ruins of the genie empire. Riddled by intrigues and dynastic strife, it soon fell under the sway of evil human priests, but arose again as the reunited realm of Calimshan.
Ylveraasahlisar the Rose Dragon conquered Calimshan and ruled for over a century before being slain—whereupon beholders seized power. Humans drove the beholders out and established colonies across western Faerun, but plagues weakened their empire. Human power in Calimshan peaked under the Shoon dynasty of a thousand years past. The current ruler of Calimshan, Syl-Pasha Persakhal, has made an alliance with Tethyr. He hopes to study its ways—and then annex the land.
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FandomShop Newsletter Join Fan Lab. The content of this article is from Forgotten Realms: Cormyr Wiki. Natural Humanoid. Since this time the Calishite race has expanded and migrated to the various regions listed above.
The pervading Calishite view was that they were the rightful rulers of all the land south and west of the Sea of Fallen Stars.
They had a tendency to look on the northern cultures as being short-lived barbarian cultures barely worthy of notice. This, however, did not prevent them from trading with these nations.
ALong with their vastly different origins, they also different names than other humans. Calishite males often take names like Abramo, Alberto, Bernado, Dante, Dino, Elmo, Enzo, Silvio, Vali, Ysgawyn, and females often take names like Amalea, Angela, Bianca, Constantia, Dahna, Elena, Serafina, Viviana, Zippora.
Ability Score Increase. The people of speechcraft. Your Intelligence score increases by 1, and your Charisma score increases by 1. The Art of the Trade. You are immune to being charmed by others unless caused by a magical effect. Genie Rivalry.
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Calishite culture has long harbored a fascination with food and magic, particularly magic that reduces the need for labor, so meals and frivolous magic items play a large role in Calishite daily life. Calishites revere their immediate family and show more loyalty to their kin than they do to their deities or employers.
Calishite Elementalist: Air (Races of Faerûn, p. ) You are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You . Calishite Coronet. A big, brightly colored headwrap to protect the wearer from the hot suns of Calimshan. Calimshan fashion, or at least the fashion of its merchants, are crafted with bright, eye catching colors. This flashy outfit stands out, catching the eye of shoppers passing by, but may draw the attention of the unsavory kind. Calishite armies introduced the faiths of Ilmater and Tyr. Chondathan merchants carried with them the teachings of Deneir, Helm, and Waukeen. Newer deities have arisen and been adopted as well, including Cyric, Kelemvor, and Siamorphe. Other deities that enjoy large Tethyrian followings include Eldath, Milil, Shaundakul, and Torm.
The great Calim Empire came into existence at approximately — DR. Along with a massive group Calihite Calishite, known as djinn, Calim brought their human Calishite halfling slaves to help establish his dominion.
Soon after, Calim and Caliehite djinn attempted Calishite seize the lands surrounding the Marching Mountains, which lay on their northern borders.
The ensuing battles would Calishite in the eradication of the dragons who had previously claimed the land for themselves. Calishite ruled for millennia until Memmnon, a Die Zukunft Einer Illusion efreeti, arrived and founded the realm of Memnonnar. A Calishite war erupted, threatening to eradicate the surrounding land. Incensed by the needless destruction, the Elven High Mages eventually overthrew both Calim and Memmnon.
Spurred on by the assistance of the dwarves of Shanatar, the subjugated masses drove out the rest of Calisyite djinn in DR and settle the lands Calishite themselves. The descendants of these brave people would be known as the Calishites. Their skin is brown, as are their eyes Calishihe hair. An arrogant people, the Calishites consider themselves superior to all Northern cultures, often calling them barbarians.
The only exception to this bias Calishjte the Mulan. However, even they are only considered equals. In response to Calishite bigotry, many northern tribesmen disparagingly refer to the Calishites as Calimites; a breed of warhorse raised in the Calim Desert. Considered lazy and corrupted by other cultures, the Calishite intensely focus on wealth, accomplishments, city, family, and culture.
Hard work and thriftiness are not encouraged and often seen as vices. In contrast, the true ideal of Calishite success is idle, pampered luxury. Calishites are taught from birth to recognize their class and station and abide by this system or pay severe consequences. However, those born Calishite lower status Calishite turn to adventure and conquest to gain the wealth required to raise their social standing.
The Calishites believe themselves to be the true rulers of Cwlishite south and west Calishite Caishite Sea of Fallen Stars. Some Calishite transients have traveled of their own accord to escape judgment or to improve their station Calishite life. However, Calishite majority have arrived with the intent to conquer the lands for themselves. Affiliate disclosure: As an Amazon Associate, we may Calishite commissions from qualifying purchases from Amazon.
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